The growth of visualization engines, toolkits and 3D modeling software has grown out of the entertainment industry, but these advanced visualization tools can have an important impact on other industries. With advanced 3D technologies finding more adoption in AEC, photorealistic rendering and real-time visualization can be used to inform stakeholders, invite collaboration, or just to provide a comprehensive overview of a proposed project. In this session, hear how these toolkits have been used far outside of the gaming console.
Scott Lecher, HNTB Corporation
Realistic visualizations of a proposed public works project are critical for effective storytelling when seeking consensus amongst stakeholders. This presentation will review common challenges and associated solution patterns for successful public outreach from conceptual design to final construction.
Collaboration in the Modern AR/VR Environment
Joseph Chumbley, Lockheed Martin
Tips and Tricks for Unity Based Deliverables
Sam Billingsley, Ragan Smith Associates
While we work in and develop 3D objects on a daily basis, getting those to play nice in a video game engine can be a challenge. We look at typical pitfalls and established workflows for getting your data into and out of Unity 3D.
Session moderated by Sam Billingsley, Director, Reality Capture Group, Ragan Smith Associates.
Session format includes brief presentations followed by a moderated panel discussion and audience Q&A.